← All Wars  |  API JSON  |   | 

War of the Dragon Host

Session Declared: 81  |  Session Ended: 85  |  Victor: Aggressor

Moderate War
War Goal Slots: Trivial ×2, Minor ×1, Standard ×1 Infamy: 20 Non-Aggression Pact Duration: 2 Sessions

War Goals

Trivial: 2/2 Minor: 1/1 Standard: 1/1
Tier Goal Attacker Target Notes
Trivial Steal Resource
Details

Seize up to 50% of two of the target's non-money resources, chosen at war start, rounding up. Alternatively, you may seize 100% of one of the target's non-money resources. If the nation cannot pay the required resources, they must deconstruct any districts that could assist in paying the full total.

— —
Trivial Raid Treasury
Details

Seize up to 50% of the target's money, based on how much they had at war start. If the nation cannot pay the required money, they instantly go into debt equal to the remaining amount with the nation with the war goal, with a five session hard deadline.

— —
Minor Seize Artifact
Details

Seize a non-mythical artifact from a target, they suffer -10 DC on all attempts to steal it back for the next three sessions.

  • Target has a non-mythical artifact.
— —
Standard Conquest
Details

Can spend up to ten points on: Empty territory (1 pt/hex), Territory with route (2 pt/hex), Territory with node (3 pt/hex), Territory with district (4 pt/hex), Territory with city (8 pt/hex), 1 pop (4 pt/pop). This land must be connected; at least one hex must be on the exterior of the target's borders. Target gains 30 WS when the war is declared.

  • Target will be left with at least 3 hexes of territory and 3 pops (AI) / 5 pops (Players).
  • Target cannot be left with less than half of their starting territory without the Annexation war goal.
— —

⚔ Attackers

Al-Zaharia Primary

Leaders (1)
NameTypeInitiative
Mashala Religious Leader -1
Units (2 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Spearmen 1 0 0 8 2 1 1 Nation
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +2 (Military Funding: Substantial)
Classical Light Archers 2 0 0 6 4 0 1-2 Nation
  • Attack +2 (Military Funding: Substantial)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense +2 (Military Funding: Substantial)
— VS —

🛡 Defenders

Tarngaka Primary

Leaders (1)
NameTypeInitiative
Tarngakan Conqueror Conqueror 2
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Cavalry Archer 2 0 0 5 3 0 1 Nation
  • Attack +1 (Conscription Type: Low)
  • Attack +2 (Military Funding: Substantial)
  • Attack +1 (Prosperity: Ravager (Struggling))
  • Defense +1 (Conscription Type: Low)
  • Defense +2 (Military Funding: Substantial)
  • Damage +1 (Stables)

Pylhan Empire Ally

Leaders (1)
NameTypeInitiative
Aesoh Archmage 1
Units (6 types)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Civilian 11 0 0 5 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Attack +1 (Prestige (87))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
  • Defense -1 (Mercenary Law: Mercenary Presence)
  • Defense +1 (Forge)
  • Defense +1 (Prestige (87))
  • Defense -1 (Prosperity: Savior (Struggling))
  • Hp +1 (Consumption Stance: Comfort)
Imperial Cavalier 1 0 0 10 2 2 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Attack +1 (Prestige (87))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
  • Defense -1 (Mercenary Law: Mercenary Presence)
  • Defense +1 (Forge)
  • Defense +1 (Prestige (87))
  • Defense -1 (Prosperity: Savior (Struggling))
  • Hp +1 (Consumption Stance: Comfort)
Imperial Legionnaire 2 0 0 10 3 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Attack +1 (Prestige (87))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
  • Defense -1 (Mercenary Law: Mercenary Presence)
  • Defense +1 (Forge)
  • Defense +1 (Prestige (87))
  • Defense -1 (Prosperity: Savior (Struggling))
  • Hp +1 (Consumption Stance: Comfort)
Boarding Ship 3 0 0 7 2 1 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Attack +1 (Prestige (87))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
  • Defense -1 (Mercenary Law: Mercenary Presence)
  • Defense +1 (Prestige (87))
  • Defense -1 (Prosperity: Savior (Struggling))
  • Hp +1 (Consumption Stance: Comfort)
Transport Ship 4 0 0 8 1 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +1 (Military Funding: Notable)
  • Attack -1 (Mercenary Law: Mercenary Presence)
  • Attack +1 (Prestige (87))
  • Defense -1 (Conscription Type: High)
  • Defense +1 (Military Funding: Notable)
  • Defense -1 (Mercenary Law: Mercenary Presence)
  • Defense +1 (Prestige (87))
  • Defense -1 (Prosperity: Savior (Struggling))
  • Hp +1 (Consumption Stance: Comfort)
Imperial Cleric of Saint Sesom 3 0 0 0 0 0 1 Nation —

Alta Flumen Vassal

Leaders (1)
NameTypeInitiative
Orravan Ventumara General 2

No units assigned.

Aram Vassal

Leaders (1)
NameTypeInitiative
Conqueror of Aram Conqueror -1
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Boarding Ship 2 0 0 7 2 1 1 Nation
  • Defense -2 (Prosperity: Savior (Despairing))

Euskarra Crypt Vassal

No units assigned.

Scattered Avalonians Vassal

Leaders (1)
NameTypeInitiative
General of Scattered Avalonians General 2
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Auxiliary 3 0 0 5 2 0 1 Nation
  • Attack -1 (Conscription Type: High)
  • Attack +2 (Prosperity: Ravager (Despairing))
  • Defense -1 (Conscription Type: High)

Tsew Knab Vassal

Leaders (1)
NameTypeInitiative
General of Tsew Knab General 1
Units (1 type)
UnitCntATKDEF HPDMGARMRNG SourceModifiers
Classical Light Cavalry 2 0 0 7 3 0 1 Nation
  • Attack +1 (Conscription Type: Low)
  • Attack +1 (Military Funding: Notable)
  • Defense +1 (Conscription Type: Low)
  • Defense +1 (Military Funding: Notable)
  • Defense -1 (Prosperity: Savior (Struggling))
  • Hp +1 (Consumption Stance: Comfort)